Hexworm

Level 4
Creature· animalTinyRemaster
AC
20
HP
45
Speed
20 ft.
Perception
+10
Fort
+11
Ref
+14
Will
+6
Resistances spells 5
Skills arcana +12, acrobatics +10, stealth +9
Recall Knowledge DC 19 (nature)

Attacks

Melee Mandibles +8, Damage 2d6+2 piercing

Abilities

Arcanosenseinteraction

A hexworm can sense sources of magic at the listed range as though it has a 4th-rank Detect Magic constant innate spell.

Arcanovore

A hexworm has resistance 5 against all damage caused by spells.

Arcane Consumption

The hexworm attempts to consume the magic of an adjacent magical effect or unattended magic item. It attempts a counteract check against the target with a +11 modifier. On a success, the magical effect ends. A magic item instead becomes a mundane item for 1 round. The hexworm gains 2d8 healing Hit Points.

Arcanotaxis

Requirements The hexworm has detected a source of magic with its arcanosense

Trigger The hexworm's turn begins


Effect The hexworm Strides up to its Speed toward the nearest source of magic it can detect.

These gray larvae inch across the ground with an instinct to feed on magic.