Hill Giant
Level 7Creature· chaoticLargeLegacy
AC
24
HP
140
Speed
35 ft.
Perception
+13
Fort
+17
Ref
+12
Will
+13
Languages common, jotun
Senses low-light-vision
Skills athletics +19, intimidation +11
Recall Knowledge DC 23 (society)
Attacks
Melee Greatclub +19 (backswing, reach 10 ft., shove), Damage 1d10+14 bludgeoning
Melee Fist +19 (agile, reach 10 ft., unarmed), Damage 1d6+4 bludgeoning
Melee Rock +19 (brutal), Damage 1d8+14 bludgeoning
Abilities
Catch Rock↺
Throw Rock◆
Wide Swing◆
The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.
This counts as two attacks for the hill giant's multiple attack penalty.
Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.