Hillstomper

Level 12
Creature· animalUniqueHugeLegacy
AC
31
HP
200
Speed
45 ft.
Perception
+21
Fort
+22
Ref
+16
Will
+21
Languages common
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +25, survival +21, diplomacy +19, intimidation +19
Recall Knowledge DC 40 (nature)

Attacks

Melee Tusk +24 (reach 15 ft., unarmed), Damage 3d8+14 piercing
Melee Trunk +24 (reach 15 ft.)
Melee Foot +24 (reach 10 ft., unarmed), Damage 2d10+14 bludgeoning

Abilities

+2 Status to All Saves vs. Cold
Cold Adaptation

The mammoth reduces the effects it suffers from cold environments by one step.

Dual Tusks

The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.

Trample◆◆◆

Large or smaller, foot, DC 30 reflex


Grabbing Trunk

A Medium or smaller creature hit by the mammoth's trunk is Grabbed. If the mammoth moves, it can bring the Grabbed creature along with it.

Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost-bound lands rely on the mammoth's strength to help them survive.


Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.