Hippopotamus

Level 5
Creature· animalLargeRemaster
AC
21
HP
85
Speed
25 ft.
Perception
+11
Fort
+15
Ref
+9
Will
+11
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +13, stealth +11, survival +11
Other Speeds swim 20 ft.
Recall Knowledge DC 20 (nature)

Attacks

Melee Jaws +15 (deadly-d10), Damage 2d8+8 piercing
Melee Foot +15, Damage 1d10+8 bludgeoning

Abilities

Deep Breathinteraction

The hippopotamus can hold its breath for 5 minutes.

Aquatic Ambush

30 feet


Capsize

The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.

Trample◆◆◆

Medium or smaller, foot, DC 22 reflex


Typical adult hippos move quickly on land and attack stealthily in the water.


Hippopotamuses, or hippos for short, are semiaquatic animals that spend most of their time in rivers and lakes, but can thrive on land.