Hobgoblin Archer (BB)

Level 4
Creature· hobgoblinMediumRemaster
AC
23
HP
50
Speed
25 ft.
Perception
+10
Fort
+10
Ref
+12
Will
+8
Senses darkvision
Skills stealth +10, acrobatics +8, athletics +8
Recall Knowledge DC 19 (society)

Attacks

Melee Shortsword +12 (agile, versatile-s), Damage 1d6+4 piercing
Melee Crossbow +14 (reload 1 ft.), Damage 1d8+2 piercing

Abilities

Formation

When they're adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws.

Crossbow Precision

The first time the archer hits with a crossbow attack in a round, they deal 1d8 extra precision damage.

Running Reload

The archer Strides, Steps, or Sneaks, then Interacts to reload.

Bands of hobgoblin soldiers typically have at least one archer among their ranks. In smaller groups, the hobgoblin archer also serves as that band's captain. These archers generally command these groups from a distance or higher ground and they make use of their keen senses to watch for strategic openings.