Hobji
Level 3Creature· chaoticUniqueMediumLegacy
AC
19
HP
45
Speed
30 ft.
Perception
+8
Fort
+8
Ref
+11
Will
+9
Languages sakvroth
Senses darkvision
Skills stealth +10, athletics +9, thievery +9, crafting +6
Other Speeds climb 20 ft.
Recall Knowledge DC 28 (society)
Attacks
Melee Fist +12 (unarmed), Damage 1d6+6 bludgeoning
Melee Warhammer +13 (magical, shove), Damage 1d8+6 bludgeoning
Abilities
Light Blindnessinteraction
+2 Status to All Saves vs. Disease and Poison
Sneak Attack
Hobji's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Strangling Grasp
Trigger Hobji hits a Medium or smaller creature with his fist Strike
Effect The creature is Grabbed, and Hobji begins to strangle the creature. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.
Surprise Attack
In the first round of combat, creatures that haven't acted yet are Off-Guard to Hobji.