Hooklimb Xulgath

Level 10
Creature· evilRareMediumLegacy
AC
29
HP
190
Speed
25 ft.
Perception
+18
Fort
+21
Ref
+21
Will
+16
Languages draconic, sakvroth
Senses darkvision
Skills acrobatics +25, athletics +21, stealth +19, intimidation +16, survival +16
Other Speeds climb 25 ft.
Recall Knowledge DC 32 (society)

Attacks

Melee Jaws +22 (unarmed), Damage 1d6+13 piercing
Melee Claw +22 (agile, unarmed), Damage 2d8+13 slashing

Abilities

Quick Catchinteraction

The hooklimb always critically succeeds at checks to Grab an Edge.

Attack of Opportunity
Powerful Stench

30 feet. A creature that enters the area must attempt a DC 28 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Raking Claws

The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws Strikes deal an additional 1d10 persistent bleed damage.

Rend

Strike: Claw