Hooplamander

Level 5
Creature· beastLargeRemaster
AC
21
HP
78
Speed
25 ft.
Perception
+12
Fort
+12
Ref
+15
Will
+9
Senses scent 30 ft. (imprecise)
Skills acrobatics +13, athletics +12, stealth +10
Recall Knowledge DC 20 (nature)

Attacks

Melee Hookclaw +13 (agile, versatile-p), Damage 3d6 bleed plus 1d4+5 slashing
Melee Ridged Tail +13 (sweep), Damage 2d6+5 bludgeoning

Abilities

Flexible Dodge

Requirements The hooplamander is Unfurled

Trigger The hooplamander is targeted by a Strike


Effect The hooplamander gains a +2 circumstance bonus to AC against the triggering attack and enters its Wheels Up stance.

Rollout Trample◆◆◆

Requirements The hooplamander is Wheels Up


Effect As Trample (Large or smaller, ridged tail, DC 22 reflex), except targets that critically fail their Reflex save are Stunned 1, and the hooplamander Unfurls at the end of its movement.

Unfurl

Requirements The hooplamander is Wheels Up


Effect The hooplamander releases its tail, Leaping up to 20 feet as it exits its wheeled shape and unfurls to land on its four legs.

Wheels Up

Requirements The hooplamander is Unfurled


Effect The hooplamander Leaps and then rolls into its wheeled form. Any creature within 5 feet must succeed at a DC 22 reflex save or be Off-Guard for one round. While it's Wheels Up, the hooplamander can't make Strikes and its Speed increases to 40 feet.

Many a traveler has heard a loud rumble from behind and turned to see a strange wheel bearing down upon them. Even if they can dodge it, they still might not be safe, for once the wheel stops, it unfurls into a hooplamander. Though whispered of in the remote expanses of Arcadia and feared along the grassy plains of the Mwangi Expanse, many in urban areas believe the seemingly ridiculous hooplamanders to be nothing more than tall tales. As the flattened remains of many caravans can attest, however, these apex predators are very real.

Hooplamanders resemble large salamanders. They're born with retractable rear legs and an incredibly strong, flexible spine. Their sharp foreclaws feature sharp hooks that can rend flesh or stabilize it when it enters its wheel-shaped form. As they develop, hooplamanders learn how to leap and roll, hooking their tails beneath their mouths and stabilizing them with their foreclaws to form a crude wheel that they use their tail muscles to propel forward. Their backs are ridged with a tread-like pattern that gives significant traction and maneuvering power. Hooplamanders are particularly deadly when they use their hooked claws to inflict bleeding wounds before entering their "wheels up" form to dash around the battlefield, trampling foes and waiting for their prey to bleed out.

Hooplamanders can be found wherever the ground is flat and open. Their coloring matches where they hunt, with those in grassy plains sporting brown-green skin and those in snowy regions bearing a white hide. Some naturalists believe the creatures started out as salamanders that hatched within the acidic trail of the fabled ouroboros. Others believe that nature, in its infinite variety, doesn't need magic to create such creatures—only an environment flat enough to reward their cunning adaptation.