Horrid Nightmare

Level 8
Creature· beastUncommonLargeLegacy
AC
27
HP
150
Speed
40 ft.
Perception
+16
Fort
+17
Ref
+17
Will
+14
Resistances fire 5
Languages chthonian, daemonic, diabolic
Senses darkvision
Skills athletics +18, intimidation +17, survival +16, acrobatics +15
Other Speeds fly 90 ft.
Recall Knowledge DC 26 (nature, religion)

Attacks

Melee Jaws +19 (magical, unarmed, unholy), Damage 2d10+10 piercing plus 1d6 spirit
Melee Hoof +19 (agile, evil, fire, magical, unholy), Damage 1d8+10 bludgeoning plus 1d6 spirit plus 1d8 fire

Abilities

Smoke

15 feet. The nightmare continually exhales black smoke that creates Concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 25 fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but n

Flaming Gallop◆◆

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 4d6 fire damage (DC 26 reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.

Nightmares are flaming equine harbingers of death.