Hostile Architecture (1-2)

Level 2Hazard (Complex)
HazardMediumRemaster
AC
18
HP
30
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+5
Will
+0
Stealth
+8
Recall Knowledge DC 16 (religion)
Disable DC 14 religion (trained) to strategically destroy the runes, DC 15 thievery to disrupt the beam from collecting the facet, or Dispel Magic (1st rank, counteract DC 15) to dispel the rune

The sigils on the door's frame glow with an amber light, which collects in a facet over the center of the door.