Hryngar Skull Collector

Level 6
Creature· dwarfMediumLegacy
AC
23
HP
105
Speed
20 ft.
Perception
+12
Fort
+15
Ref
+12
Will
+14
Languages common, dwarven, sakvroth
Senses darkvision
Skills athletics +15, intimidation +13, medicine +10
Recall Knowledge DC 22 (society)

Attacks

Melee Greataxe +16 (magical, sweep), Damage 1d12+9 slashing

Abilities

Light Blindness
Behead◆◆◆

Requirements The executioner is adjacent to a dying creature or a creature specifically prepared for a killing blow


Effect The executioner Strikes the creature with their greataxe. On a hit, in addition to taking damage, the target must attempt a DC 24 fortitude save or be reduced to 0 HP and become Dying 1. If the creature was already dying (including if it was reduced to 0 HP by the Strike's damage), the creature's dying value increases by 1, in addition to any increase from the Strike.

Intimidating Strike◆◆

The executioner makes a melee Strike. If it hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.

Mark for Death

The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the Strike deals 1d12 additional precision damage.

The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends.

Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.