Humanitarian Hermit

Level 9
Creature· humanMediumRemaster
AC
26
HP
150
Speed
25 ft.
Perception
+17
Fort
+18
Ref
+16
Will
+19
Languages common, fey, wildsong
Skills medicine +21, athletics +19, nature +19, survival +17, diplomacy +14, society +14
Recall Knowledge DC 26 (society)

Attacks

Melee Staff +20 (magical, two-hand-d8), Damage 2d4+10 bludgeoning
Melee Fist +19 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning

Abilities

Plant Empathyinteraction

The humanitarian hermit can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.

Cleansing Earth◆◆◆

Frequency once per hour


Effect The humanitarian blesses the land and their allies. In a 30-foot emanation, plants grow and become difficult terrain. Additionally, all allies in the emanation gain 20 temporary Hit Points and can ignore the difficult terrain. These effects last for 1 minute.

Effect: Cleansing Earth

Primal Staff

A staff wielded by the humanitarian hermit gains the parry, reach, and trip traits, and Strikes with it deal an additional 2d8 vitality damage.

Steady Spellcasting

If a reaction would disrupt the humanitarian hermit's spellcasting action, the hermit attempts a DC 15 flat. On a success, the action isn't disrupted.

Some druids look after those forgotten by society and thrive at the borders of civilization.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.