Hundun Chaos Mage
Level 18Attacks
Abilities
A hundun chaos mage can sense nearby motion through vibration and air movement.
Trigger A creature attempts to target the hundun with a mental effect
Effect The triggering creature is subject to the utter chaos of the hundun's mind and must attempt a DC 40 will save.
Critical Success The creature is unaffected.
Success The creature takes 10d6 mental damage.
Failure The creature takes 10d6 mental damage, is Drained 1, and is Stupefied 1 for 1 minute.
Critical Failure As failure, but the creature is Drained 2 and Stupefied 2.
The hundun releases its staff-like attractor, which hovers in place. The hundun can use an action, which has the concentrate trait, to move the attractor up to 60 feet, to a maximum of 300 feet from the hundun. It can also use an action, which has the concentrate trait, to recall the attractor, which flies to the hundun and immediately deactivates.
Creatures within 40 feet of the attractor must attempt a DC 40 will save if they're within the area when the attractor is activated or as soon as t
The hundun makes two Strikes with its fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.