Hunter

Level 7
Creature· humanMediumRemaster
AC
25
HP
115
Speed
25 ft.
Perception
+17
Fort
+12
Ref
+17
Will
+15
Languages common
Skills nature +17, stealth +17, survival +17, medicine +15
Recall Knowledge DC 23 (society)

Attacks

Melee Shortsword +17 (agile, finesse, versatile-s), Damage 1d6+10 piercing
Melee Fist +17 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Melee Dagger +17 (agile, finesse, versatile-s), Damage 1d4+10 piercing
Melee Composite Longbow +18 (deadly-d10, magical, propulsive, reload 0 ft., volley 30 ft.), Damage 1d8+8 piercing

Abilities

Expert Subsistenceinteraction

While using Survival to , if the hunter rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and 16 additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.

Forest Walkerinteraction

The hunter ignores the effects of difficult terrain in a forest environment.

On the Hunt

The hunter designates one creature they're observing or tracking as their prey.

The hunter gains a +2 circumstance bonus to Perception checks to the prey and to Survival checks to the prey.

The first time the hunter hits the designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the hunter uses On the Hunt again.

As is reflected in the many depictions of the elk-headed Erastil, god of the hunt, the hunter is very much a creature of the forest, known by the forest and familiar with every aspect of it. After all, the final determination of who is the hunter and who is prey often depends on who can make an ally of the terrain.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.