Hunter Wight

Level 7
Creature· evilUncommonMediumLegacy
AC
24
HP
112
Speed
25 ft.
Perception
+16
Fort
+13
Ref
+17
Will
+14
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills stealth +17, athletics +14, crafting +14, intimidation +12
Recall Knowledge DC 25 (religion)

Attacks

Melee Claw +16 (agile, unarmed), Damage 1d8+9 slashing
Melee Composite Longbow +18 (deadly-d10, propulsive, volley 30 ft.), Damage 1d8+7 piercing

Abilities

Final Snare

Trigger The hunter wight is reduced to 0 Hit Points


Effect The hunter wight has rigged their own body with a snare, which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing 4d8 piercing damage (DC 25 reflex).

Void Healing
Drain Life

When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 7 temporary Hit Points, and the creature must succeed at a DC 22 fortitude save or become Drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Spawn Hunter Wight

A living humanoid killed by a hunter wight's weapon or claw Strike rises as a hunter wight spawn after . This spawn is under the command of the hunter wight that killed them. They don't have drain life or spawn hunter wight and are Clumsy 2 for as long as they're a hunter wight spawn. If the creator of the hunter wight spawn dies, the hunter wight spawn becomes a fully autonomous hunter wight; they regain their free will, gain drain life and spawn hunter wight, and are no lon

Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps.


Wights are undead beings of spite who primarily stalk places related to death.