Hurlilu

Level 11
Creature· chaoticRareLargeLegacy
AC
32
HP
170
Speed
25 ft.
Perception
+21
Fort
+19
Ref
+24
Will
+21
Immunities disease
Resistances physical 10, poison 10
Weaknesses holy 10
Languages chthonian, common, sussuran
Senses darkvision, lifesense 120 ft. (imprecise)
Skills acrobatics +24, stealth +24, intimidation +22, religion +21, athletics +20
Other Speeds fly 60 ft.
Recall Knowledge DC 33 (religion)

Attacks

Melee Beak +24 (finesse, magical, reach 15 ft., unarmed, unholy), Damage 1d6 bleed plus 2d10 + 11 piercing
Melee Talon +24 (agile, finesse, magical, reach 10 ft., unarmed, unholy), Damage 1d6 bleed plus 2d6 + 11 slashing

Abilities

Telepathy 100 feetinteraction
Lifesense (Imprecise) 120 feetinteraction
Dominate the Air

Requirements The hurlilu is flying

Trigger A creature within 30 feet leaves the ground using a fly Speed


Effect The hurlilu casts Earthbind on the triggering creature.

Dive Bomb

Frequency once per round


Effect The hurlilu Strides using its fly Speed and makes a Strike at the end of that movement.

Flesh Tearer

If a hurlilu critically hits a foe with a melee Strike, the foe's flat check to recover from any resulting bleed damage is DC 19 instead of DC 15.

Pazuzu's Abyssal realm of High M'Vania is perched on the edge of an impossibly tall cliff. The demon lord and his minions claim the air around the cliff, guarding it against enemies and usurpers alike. Hurlilus, resembling horned, humanoid hawks with blood-red taloned feet and wings in place of arms, patrol these skies at their lord's command. Yet, hurlilus are surly and rebellious by nature, preferring to lead rather than follow orders. They'd prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority (or by those who want to earn greater authority).

Hurlilus make good guardians, particularly when they have leave to travel over great distances on patrol routes and can engage in spontaneous cruelty if the opportunity arises. However, they chafe in Pazuzu's service. Some forsake High M'Vania entirely and migrate to other parts of the Abyss, where they lead gangs of lesser fiends they've bullied into submission. A few hurlilus have made their way to Golarion, where they roost in aeries with subservient harpies, manticores, or other foul flying creatures. A dozen or so hurlilus serve high positions in the Mivanians, the brutal enforcers of the Halana Theocracy.


The hurlilu is the weakest and smallest of the avian fiends collectively known as lilus. All lilus are chaotic evil fiends who can fly, are immune to disease, have mixed avian and humanoid appearances, possess darkvision and lifesense, and resist physical damage (except from cold iron). Most have a selection of primal innate spells (often including a primal version of dimension door ).