Hymmir Urath

Level 5
Creature· chaoticUniqueMediumLegacy
AC
21
HP
80
Speed
30 ft.
Perception
+13
Fort
+9
Ref
+15
Will
+13
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, hallit, necril
Senses darkvision
Skills athletics +14, acrobatics +13, survival +13, intimidation +11, stealth +11
Other Speeds burrow 5 ft.
Recall Knowledge DC 30 (religion)

Attacks

Melee Jaws +14 (finesse, unarmed), Damage 2d6+7 piercing
Melee Claw +14 (agile, finesse, unarmed), Damage 2d4+7 slashing

Abilities

Void Healing
Consume Flesh

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 3d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Fever

Saving Throw DC 22 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Gnaw and Chew◆◆◆

Requirements Hymmir is in a hungry rage


Effect Hymmir attempts a jaws Strike. If he hits, he chews at his target and inflicts an additional 1d6 slashing damage. Hymmir regains 3d6 healing Hit Points.

Hungry Rage

Trigger Hymmir damages a living creature with his jaws Strike


Effect The taste of flesh and blood throws Hymmir into a violent rage. He gains 9 temporary Hit Points, deals an additional 2 damage with melee Strikes, and takes a -1 penalty to AC for 1 minute.

Effect: Rage

Paralysis

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.