Iazmilor

Level 8
Creature· griothUniqueMediumLegacy
AC
26
HP
145
Speed
25 ft.
Perception
+16
Fort
+14
Ref
+16
Will
+18
Immunities cold
Weaknesses fire 10
Languages aklo, grioth
Senses echolocation 30 ft., greater-darkvision
Skills religion +18, stealth +18, occultism +17, acrobatics +16
Other Speeds fly 30 ft.
Recall Knowledge DC 34 (society)

Attacks

Melee Warhammer +17 (shove), Damage 2d8+6 bludgeoning
Melee Jaws +16 (agile, finesse, unarmed), Damage 2d8+6 piercing

Abilities

Telepathy 30 feetinteraction
Echolocation (Precise) 30 feetinteraction

A grioth can use its hearing as a precise sense at the listed range.

Light Blindness
No Breath

A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison).

Grim Curse of Azathoth◆◆

Frequency once per day


Effect Iazmilor invokes Azathoth's name in Aklo as he stares at a creature he can see within 30 feet. His eyes glow orange, and the target endures a brief vision of the seething chaos that churns at the center of the Material Plane and, for that instant, beholds their own insignificance in the cosmos. The target must attempt a DC 26 will save.


Critical Success The creature is unaffected.

Success The creature becomes Stupefied 1 for 1 hour.

Failure The cre

Grioth Venom

Saving Throw DC 26 fortitude


Maximum Duration 6 rounds

Stage 1 Frightened 1 (1 round)

Stage 2 Frightened 2 (1 round)

Stage 3 Frightened 3 (1 round)

Shock Mind◆◆

The grioth makes a Strike with a voidglass weapon.

If the Strike hits, it deals an additional 4d6 mental damage, and the target must succeed at a DC 26 will save (this has the incapacitation trait) or become Confused for 1 round.