Ibrique

Level 13
Creature· chaoticUniqueSmallLegacy
AC
35
HP
200
Speed
25 ft.
Perception
+18
Fort
+25
Ref
+28
Will
+21
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages aklo, common, necril, sakvroth
Senses darkvision
Skills acrobatics +27, stealth +27, crafting +25, occultism +25, deception +24, performance +24
Other Speeds burrow 10 ft.
Recall Knowledge DC 41 (religion)

Attacks

Melee Jaws +27 (finesse, unarmed), Damage 3d10+10 piercing plus 2d6 void
Melee Claw +27 (agile, finesse, unarmed), Damage 3d6+10 slashing plus 2d6 void

Abilities

Vulnerable to Sunlight

Ibrique takes 20[untyped] damage for each hour she is exposed to sunlight.

Cytillesh Stare

Frequency once per round


Effect Ibrique focuses her gaze on a creature she can see within 30 feet. The target is Dazzled for 1 round and must succeed at a DC 33 will save or be Confused for 1 round.

Ghoul Fever

Saving Throw DC 33 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Profane Paralysis

Any living, non-elf creature hit by Ibrique's attack must attempt a DC 33 fortitude save.


Critical Success The creature is unaffected.

Success The creature is Slowed 1.

Failure The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.