Ice Linnorm
Level 17Attacks
Abilities
When a creature slays the ice linnorm, it must succeed at a DC 40 will save or gain weakness to cold 15 with an unlimited duration.
Effect: Curse of Frost
(2d6+18)[bludgeoning], DC 38 fortitude
Saving Throw DC 38 fortitude
Maximum Duration 10 rounds
Stage 1 5d6 cold damage and Drained 1 (1 round);
Stage 2 7d6 cold damage and Drained 2 (1 round)
The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot area that deals 15d6 cold damage to creatures within the area (DC 38 reflex save).
The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is Immobilized by the ice until it succeeds at a check to or it or an ally the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice ta
The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.
Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they nonetheless possess incredible strength and deadly powers that often rival authentic dragon brutality.