Ice Mummy
Level 8Attacks
Abilities
30 feet. Living creatures are Frightened 1 while in an ice mummy's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 will save (after taking the penalty from being frightened) or be Paralyzed for . The creature is then temporarily immune for 24 hours.
Effect: Despair
The ice mummy ignores the Concealed condition from falling snow.
The ice mummy can deliver cold rot through melee weapons they wield.
This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with Cleanse Affliction or a similar effect. The affliction can then be removed as normal for a disease. A creature killed by cold rot turns to ice crystals and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic
Saving Throw DC 24 fortitude
Stage 1 Slowed 1 for 1 round, then carrier with no ill effect (1 minute)
Stage 2 5d6 void 2d6 cold and Stupefied
The ice mummy exhales a 60-foot area of razor-sharp ice that deals 5d6 cold 4d6 slashing (DC 26 reflex).
The ice mummy can't use Frozen Breath again for .
The cold of high places coupled with strong winds and less oxygen creates an effect that can preserve bodies, mummifying them through natural processes. Many are created deliberately by cults, and a rare few voluntarily transform.
The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these.