Ice Prison Trap
Level 5Hazard (Complex)HazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+26
Recall Knowledge DC 22 (arcana)
Disable DC 22 thievery (expert) to disable the cryomisters, or DC 24 arcana (expert) to trick the magical sensors, or Dispel Magic (3rd rank; counteract DC 24) to counteract the sensors
Magical sensors trigger clockwork cryomisters to expel frigid air, freezing intruders and potentially encasing them in a block of ice.