Ichor Slinger

Level 4
Creature· evilUncommonMediumLegacy
AC
20
HP
65
Speed
25 ft.
Perception
+10
Fort
+12
Ref
+11
Will
+10
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills crafting +13, deception +13, athletics +11, performance +11, stealth +9
Recall Knowledge DC 21 (religion)

Attacks

Melee Fist +13 (agile, unarmed), Damage 2d6+3 bludgeoning

Abilities

Mystery Ingredients

60 feet. Creatures in the aura take a -2 status penalty to checks to Identify Alchemy, Recall Knowledge about alchemical subjects, or examine snake oil effects. When a creature first enters the area, if it hears the ichor slinger talking, it must attempt a secret DC 23 will save against the slinger's Deception DC. On a failure, it treats its next failed check to Identify Alchemy or Recall Knowledge about alchemical subjects in the next 24 hours as though it were a critical failure instead. This

Void Healing
Brew Tomb Juice

Cost 1 batch of infused reagents


Effect The ichor slinger creates a vial of tomb juice, an alchemical tonic that has the infused trait and becomes inert after 24 hours. Tomb juice has the effects of Snake Oil, and maybe more depending on the results of the ichor slinger's DC 20 crafting check.


Critical Success The slinger chooses one of the following items and adds its effects to the tomb juice: Antidote (Moderate), Antiplague (Moderate), Elixir of Life (Lesser), Giant Scorpion Ven

Exhume

Requirements The ichor slinger is adjacent to a dead creature that hasn't already been affected by Exhume


Effect The ichor slinger harvests portions of the corpse to gain 1 dose of infused reagents, or 2 infused reagents if the creature was undead.

Force Feed

Requirements The ichor slinger has a creature Grabbed or Restrained and is holding tomb juice, an alchemical elixir, or an alchemical poison


Effect The ichor slinger forces the target to consume the alchemical item.

Grab

While the typical snake oil salesperson seeks riches, some medical fraudsters become so enamored with the swindler lifestyle they reanimate to keep living the lie. Known as ichor slingers, these cadaverous alchemists disguise themselves to walk among the living. There they gleefully concoct tonics and peddle cure-alls, charismatically convincing bystanders to overlook questionable ingredients and credentials. Ichor slingers feed on others' attention and trust, caring little for clients' health so long as buyers imbibe the offered medicines. Conversely, rejection infuriates ichor slingers. The undead often stalk, subdue, and administer unwanted medicines to those who snub them. When not selling "panaceas," ichor slingers harvest macabre ingredients to make dubious new medicines.