Ifrit Shuyookh

Level 14
Creature· elementalRareLargeRemaster
AC
36
HP
300
Speed
25 ft.
Perception
+25
Fort
+26
Ref
+23
Will
+27
Immunities fire
Weaknesses cold 15, water 15
Languages common, pyric
Senses darkvision
Skills athletics +28, intimidation +26, arcana +25, deception +25, diplomacy +24, crafting +23, society +23
Other Speeds fly 35 ft.
Recall Knowledge DC 37 (nature)

Attacks

Melee Scimitar +31 (fire, forceful, magical, reach 10 ft., sweep), Damage 2d6+16 slashing plus 4d6 fire
Melee Fist +29 (agile, magical, reach 10 ft., unarmed), Damage 1d4+16 bludgeoning plus 4d6 fire

Abilities

Constant Spellsinteraction
Exploit Regret

Trigger A creature fails an attack against the shuyookh


Effect The shuyookh asks the triggering creature if it wishes it had hit. If the creature indicates yes, the shuyookh takes damage as if the attack had hit and the expression of regret makes the shuyookh Quickened for ; they can use their extra action to Fly, Stride, or Strike.

Heat of Blazing Wings

5 feet. 4d6 fire damage (DC 31 reflex)

Burning Grasp

When the ifrit Grabs or restrains a creature, that creature takes 4d6 fire damage, and takes 4d6 fire damage at the end of each of its turns until freed.

Change Shape

The shuyookh transforms into a Small or Medium fire elemental or reptile, such as a snake. This doesn't affect the shuyookh's statistics, but it could change the damage type of their Strikes.

Combat Grab

Requirements The ifrit shuyookh has a hand free


Effect The shuyookh makes a melee Strike. If the Strike hits, the target is Grabbed in the shuyookh's free hand.

Pedantic Wish

Frequency three times per year


Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat or a failure if not. The shuyookh subverts the wish-maker's true intentions, twisting the phrasing to maximize suffering.

The leaders and luminaries of ifrits come from the wise but cruel shuyookhs. These spiteful manipulators lord their might over other genies and twist mortal greed into grief. Ifrit shuyookhs guide the Dominion of Flame with their vicious whims and unwavering belief in ifrit supremacy.

Hot Gossip

Scion of the noble but disgraced Mishalq family, the ifrit information broker Qalkami Mishalq emerged from exile and returned to the Dominion of Flame following the death of Sultan Suleiman XXII. Qalkami used contacts in the Pathfinder Society to eliminate her rivals in the Cinderfury family and step into a power vacuum of her own creation, expanding her control and influence among the great nobility of Medina Mudii'a.