Ijhyeojin

Level 14
Creature· fiendMediumRemaster
AC
35
HP
310
Speed
30 ft.
Perception
+28
Fort
+22
Ref
+25
Will
+28
Immunities fear-effects
Weaknesses holy 10
Languages chthonian, diabolic, empyrean, requian
Senses darkvision, lifesense 60 ft. (imprecise)
Skills deception +28, intimidation +28, religion +28, acrobatics +25, stealth +25
Recall Knowledge DC 32 (religion)

Attacks

Melee Claw +28 (agile, unarmed), Damage 3d8+14 slashing

Abilities

Telepathy 100 feetinteraction
Darkvisioninteraction
Easy to Callinteraction

An ijhyeojin's level is considered 2 lower for the purpose of being conjured by the Planar Servitor ritual (and potentially other rituals, at the GM's discretion), but they're always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

Lifesense (Imprecise) 60 feetinteraction
At-Will Spellsinteraction
Constant Spellsinteraction
Forgotten Presence

Trigger The ijhyeojin critically succeeds at a saving throw against a spell


Effect The ijhyeojin redirects the triggering spell to a new target other than its caster. If the ijhyeojin is wearing that target's face, the new target takes a –2 circumstance penalty to this saving throw.

Overwrite Memory◆◆

The ijhyeojin alters the memories of a target within 30 feet, insinuating their faceless visage in the place of others. The target must attempt a DC 34 will save.


Critical Success The target is unaffected.

Success The target is Frightened 1 and treats no one as an ally for as long as it's frightened.

Failure The target is Frightened 2 and is Confused for as long as it's frightened.

Critical Failure The target is Frightened 4 and confused for as long as it's frightened. If the target

Swipe Countenance

Requirements The ijhyeojin's previous action was a successful claw Strike against the target


Effect The ijhyeojin copies the countenance of the target, imprinting it perfectly onto their own blank face. While only their face changes, creatures must Seek them and succeed at a DC 34 will save to distinguish them visually from the original creature. The sakhil keeps the same visage for 24 hours or until they steal another.

Ijhyeojins (ee-jyuh-jeens) were once joseung sajas, psychopomps who guided the dead to the Boneyard as divine punishment for their sins. Over time, they rejected their roles and became sakhils. Some did this due to a sense of injustice over having to atone for their sins in the afterlife, but all do so partially out of a desperate desire to reclaim their memories—for ijhyeojins are named for the fear they manifest, the fear of being forgotten. They prey on people who are socially isolated by circumstances or those obsessed with their legacy, slowly cutting their victims off from friends, professional contacts, and family. Ijhyeojins particularly enjoy infiltrating medical facilities to prey on patients who fear about being forgotten in their deaths, snatching away crucial memories from them or their visiting loved ones. Hunting in this way also grants the sahkils ideal positioning to lure joseung sajas to their demise.

Ijhyeojins resemble the pale-skinned psychopomps they used to be, except their faces have no distinguishable features, like a skull with a smooth layer of skin pulled over it. Their bodies continue to twist and grow the longer they live.