Ileosa's Shell

Level 13
Creature· evilUniqueMediumLegacy
AC
34
HP
235
Speed
25 ft.
Perception
+24
Fort
+22
Ref
+26
Will
+24
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Resistances physical 10
Weaknesses bleed 10
Languages aklo, common, diabolic, elven, jotun, shadowtongue, thassilonian, varisian
Senses greater-darkvision
Skills athletics +27, acrobatics +24
Recall Knowledge DC 41 (religion)

Attacks

Melee Fangs +29 (magical), Damage 3d12+8 piercing plus 2d6 bleed
Melee Claw +29 (agile, magical, unarmed), Damage 3d8+8 slashing plus 2d6 bleed

Abilities

Greater Darkvisioninteraction
Escape From Hellinteraction

When Ileosa's shell is reduced to 0 HP, the hollow corpse immediately melts into a pool of blood, at the center of which lies her still-beating heart. A moment later, a crimson ghostly shape-Queen Ileosa's soul-rises from the heart. After the soul shrieks in relief at escaping from Hell, it rises through the ceiling and vanishes while the heart dies and rots. All creatures within 30-foot area of the shell when this occurs must attempt a DC 30 will save.


Critical Success A living creature

Void Healing
Blood Feast

When a creature takes damage from a fangs Strike, the creature must succeed at a DC 33 fortitude save or become Enfeebled 1 (enfeebled 1 and Drained 1 on a critical failure). The shell becomes Quickened for 1 round, and can use the extra action only for fangs Strike actions against a creature that is taking persistent bleed damage. Further damage dealt by the shell increases the enfeebled condition by 1 on a failed save, to a maximum of enfeebled 4.