Ilora Nuski

Level 12
Creature· chaoticUniqueMediumLegacy
AC
33
HP
220
Speed
30 ft.
Perception
+22
Fort
+21
Ref
+25
Will
+22
Languages common, hallit, skald
Skills stealth +25, survival +24, acrobatics +23, nature +22, athletics +21, society +20
Recall Knowledge DC 40 (society)

Attacks

Melee Shortsword +26 (agile, finesse, magical, versatile-s), Damage 2d6+6 piercing

Abilities

Twin Riposte

Trigger A creature within Ilora's reach critically fails a melee Strike against her

Requirements Ilora is benefiting from Twin Parry

Effect Ilora attempts a melee Strike or uses a Disarm action against the triggering opponent.

Nature's Edge

Ilora always finds the weak points in her foes' defenses when they're on unfavorable terrain. Enemies are Off-Guard to her if they're in difficult terrain, Restrained, or Immobilized due to natural or magical environmental effects.

Twin Parry

Requirements Ilora wields two melee weapons, one in each hand

Effect Ilora gains a +1 circumstance bonus to AC until the start of her next turn. She loses this bonus if she no longer meets the requirements.

Effect: Twin Parry

Twin Takedown

Frequency once per round

Requirements Ilora wields two melee weapons, each in a different hand.

Effect Ilora makes two Strikes against her target, one with each of the required weapons. If both hit the same target, combine the damage from the weapons for the purpose of resistances and weaknesses. She applies her multiple attack penalty to each Strike normally.

Wild Stride

Ilora moves quickly through obstacles. She ignores the effects of nonmagical difficult terrain and treats the hindrances of greater difficult terrain as those of difficult terrain. Within 300 feet of a river bank, she ignores the effects of all nonmagical difficult and greater difficult terrain.