Il'setsya Wyrmtouched

Level 19
Creature· chaoticUniqueMediumLegacy
AC
40
HP
300
Speed
30 ft.
Perception
+25
Fort
+30
Ref
+32
Will
+25
Resistances precision 10, protean-anatomy 10
Languages aklo, chthonian, common, daemonic, draconic, empyrean, protean
Senses darkvision
Skills deception +35, arcana +34, diplomacy +33, occultism +32, society +32, stealth +30, acrobatics +28
Other Speeds Freedom Of Movement 25 ft.
Recall Knowledge DC 49 (society)

Attacks

Melee Dagger +30 (agile, chaotic, finesse, magical, thrown 10 ft., versatile-s), Damage 3d4+12 piercing plus 1d6 spirit

Abilities

Entropy Sense (Imprecise) 60 feetinteraction

Il'setya can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants Il'setya the ability to sense creatures within the listed range.

The Il'setya's entropy sense doesn't detect creatures under the effects of Veil of Privacy or that are otherwise shielded from divinations and predictions.

Constant Spellsinteraction
Fast Healing 5
Protean Anatomy 10

Il'setya's vital organs shift and change shape and position constantly. Immediately after Il'setya takes acid, electricity, or sonic damage, she gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time she takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

Il'setya is immune to polymorph effects unless she is a willing target. If Blinded or Deafened, Il'setya automatically recov

Dimensional Slide

Frequency twice per day


Effect Il'setsya steps through a transient hole in space, instantly teleporting to a space within 60 feet that she can see.

Prehensile Tail

Il'setsya's prehensile tail can hold and manipulate objects of Light Bulk or less, though it cannot be used to attack. She can spend an Interact action to use her tail to fetch objects stowed on her person, such as potions.

Warpwave Spell

Il'setsya infuses her next spell with roiling currents of chaos.

If Il'setsya Casts a Spell before her turn is over and the spell affects a creature, that creature is also subject to a Warpwave.

If she doesn't Cast a Spell before the beginning of her next turn, this action is wasted.