Immense Mandragora
Level 20Attacks
Abilities
A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.
Whenever a mandragora begins its turn in an area of magical darkness, it is Slowed 1 on that turn.
Frequency once per day
Effect The immense mandragora emits a devastating shriek. Each non-mandragora creature within 30-foot area must attempt a DC 42 will save.
Critical Success The creature is unaffected.
Success The creature is Sickened 1 and takes 8d8 mental damage.
Failure The creature is Sickened 2 and takes 16d8 mental damage.
Critical Failure The creature is sickened 2, Slowed 1, and takes 150[mental|options:area-damage] damage. As long as the creature remains sickene
Requirements The immense mandragora has a creature Grabbed
Effect The immense mandragora drains blood from the creature it has grabbed, dealing 12d6 untyped damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is Drained 2 until it receives healing of any kind or amount.
Saving Throw DC 42 fortitude
Maximum Duration 6 rounds
Stage 1 4d6 poison damage and Stupefied 1 (1 round)
Stage 2 4d6 poison damage, Confused, and stupefied 1 (1 round)
Stage 3 6d6 poison damage, confused, and stupefied 1 (1 round)
A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst.
Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink.
While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.