Imprecasia

Level 11
Creature· chaoticUncommonMediumRemaster
AC
31
HP
180
Speed
25 ft.
Perception
+23
Fort
+18
Ref
+23
Will
+21
Immunities curse
Resistances void 10
Weaknesses cold-iron 10
Languages aklo, common, fey
Senses darkvision
Skills nature +23, survival +23, acrobatics +21
Other Speeds fly 25 ft.
Recall Knowledge DC 30 (nature)

Attacks

Melee Claws +23 (agile, finesse, magical), Damage 2d12+9 slashing

Abilities

Scent Curseinteraction

The imprecasia can smell the presence of curses of a level equal to or lower than their own level within 30 feet; this is an imprecise sense.

Drink Death

Trigger A creature within 30 feet of the imprecasia is dying


Effect The imprecasia inhales, drawing a thin blue streak of vapor out of the dying creature's body into their mouth. The dying creature's dying condition is reduced by 1, and the imprecasia regains 2d10+9 Hit Points.

Devour Curse◆◆

The imprecasia casts cleanse affliction against a curse afflicting a creature. If they succeed in removing the curse, they also breathe in vitality from the creature (appearing to inhale blue streaks of vapor from the target's body), causing the creature to become Drained 1 unless it succeeds at a DC 30 fortitude save (Drained 2 on a critical failure). If the curse is removed, the imprecasia doesn't expend that use of cleanse affliction as a primal innate spell.

Targeting Items An imprecasia ca

Homeland's Hostility

A creature that takes damage from the imprecasia's claws must attempt a DC 30 will save. On a failure, it treats all terrain within 60 feet of an imprecasia as difficult terrain.

An imprecasia, commonly known as a curse eater, is a solitary fey drawn to the energy emanating from curses. They appear as emaciated humanoid creatures with shadowy wings, long thin hands with sharp claws, and insectile heads with feathery antenna.

An imprecasia's appearance in a region signifies the land is troubled, but they're not unpopular creatures. On the contrary, an imprecasia's whereabouts are coveted information, as they have the ability to fully consume curses on objects and creatures. Many carrying the weight of a curse seek out curse eaters, most of whom will gladly accept doomed objects or charitably destroy an individual's curse.

An imprecasia will never accept the idea of healing a cursed land or blighted region. One might even seek to strengthen the afflictions on a region simply to ensure a regular supply of food. A bolder imprecasia tracks cursed families over generations, feeding off their misfortune until the curse ends or the bloodline dies off. Any who attempt to destroy such curses may find themselves the enemy of an imprecasia defending their source of sustenance.