Ingnovim Tluss

Level 19
Creature· evilUniqueMediumLegacy
AC
43
HP
350
Speed
25 ft.
Perception
+33
Fort
+35
Ref
+29
Will
+32
Immunities poison
Languages common, draconic
Skills crafting +39, medicine +38, athletics +36, society +36, deception +32, intimidation +32
Recall Knowledge DC 49 (society)

Attacks

Melee Syringe +34 (agile), Damage 2d8+10 piercing
Melee Dagger +29 (agile, finesse, magical, thrown 10 ft., versatile-s), Damage 4d4+10 piercing
Melee Major Acid Flask +36 (acid, alchemical, bomb, splash), Damage 1 acid plus 4d6 acid plus 4 acid
Melee Major Alchemist's Fire +36 (alchemical, bomb, fire, splash), Damage 4d8 fire plus 4 fire plus 4 fire
Melee Major Bottled Lightning +36 (alchemical, bomb, electricity, splash), Damage 4d6 electricity plus 4 electricity
Melee Major Frost Vial +36 (alchemical, bomb, cold, splash), Damage 4d6 cold plus 4 cold

Abilities

Infused Itemsinteraction

Ingnovim carries

4 Acid Flask (Major)

4 Alchemist's Fire (Major)

2 Bestial Mutagen (Major)

4 Bottled Lightning (Major)

4 Frost Vial (Major)

2 Juggernaut Mutagen (Major)

4 Elixir of Life (True)

These items last for 24 hours or until the next time he makes his daily preparations.

Inject Unstable Mutagen

Trigger Ingnovim damages a creature with a syringe Strike


Effect The creature injected with unstable mutagen must attempt a DC 41 fortitude save to resist the injection.


Critical Success The target is unaffected.

Success The target is Sickened 2.

Failure The target's body shifts and mutates, growing difficult to control; the target is Clumsy 2 and Enfeebled 2 for 24 hours.

Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is in

Mutagenic Adaptation

Ingnovim's body has adapted to the constant use of his mutagens. He does not suffer the drawback of any bestial mutagens but is still affected normally by other mutagens.

Quick Bomber

Ingnovim draws an alchemical bomb with an Interact action and throws it as a ranged Strike.