Invertebrate Infiltrator Trap

Level 8Hazard (Complex)
HazardMediumLegacy
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+21
Recall Knowledge DC 24 (arcana)
Disable DC 28 thievery (expert) twice to suppress the trap's trigger, or DC 28 occultism (expert) to create a ward against the trap's mental effects.

Variant confounding betrayal

Allies appear to shed their skin, transforming into either giant worm monsters or masses of wriggling worms.