Ioseff Xarwin
Level 9Attacks
Abilities
Ioseff Xarwin is site bound to his laboratory.
If a character forcefully presents Fulvia's ring to Ioseff as an action with the manipulate trait, he must attempt a DC 26 will save; he's thereafter immune to Recoil for 24 hours.
Critical Success Ioseff is unaffected.
Success Ioseff takes 4d6 mental damage and is Frightened 1.
Failure Ioseff takes 8d6 mental damage and is Frightened 2.
Critical Failure Ioseff takes 8d6 mental damage, is frightened 2, and is Stunned 3.
When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
In order to put Ioseff to rest, the following three conditions must be met after defeating Ioseff but before he rejuvenates:
- •The undead brain collector in area D6 has been destroyed.
- •The brains of his wife and children ha
Ioseff takes a -1 item penalty to attack rolls and saving throws against a character who carries Fulvia's ring. This penalty doubles to -2 against a character who wears Fulvia's ring. At the start of ttheir turn, a character who possesses Fulvia's ring can attempt a secret DC 20 perception check; on a success, they sense a faint compulsion fueled by outrage to present Fulvia's ring to the ghost.
Trigger A creature within 30 feet of Ioseff fails a saving throw against one of his spells
Effect Ioseff infuses the magic of his spell with the agonies of his own death. In addition to any effects caused by the triggering spell, the target must also attempt a DC 28 fortitude save. or contract internal insurrection at stage 1 (stage 2 on a critical failure)
Internal Insurrection (disease); Level 7 .
The target can't recover from the clumsy condition from internal insurrection until th
Ioseff Xarwin attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell, except since Ioseff Xarwin doesn't have a physical body, it is unaffected by that restriction of the spell.
The target must attempt a DC 28 will save.
Critical Success The target is unaffected.
Success You possess the target but can't control it. You ride along in the body while the spell lasts.
Failure You possess the target and take partial control of it. You no long
Frequency once per day
Effect Ioseff holds up the stump of his left arm, and the streaming blood begins to form a ghostly hand that he then uses to point out a humanoid creature within 30 feet. That creature must attempt a DC 28 fortitude save.
Critical Success The creature is Sickened 1 by a sudden, agonizing pain in their left hand.
Success As critical success, but the creature also takes 2d6 slashing damage and is Clumsy 1 for 1 round as they feel as if their left hand just go