Iridescent Elephant
Level 7Attacks
Abilities
An iridescent animal emits phosphorescent bright light in a 15-foot area Aura. The animal can suppress this display until the end of its next turn as a single action, which has the concentrate trait. The color of the light is determined by the iridescent animal's creator.
When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot Strike (regardless of whether or not it hit) must succeed at a DC 24 will save or be Off-Guard until the beginning of the elephant's next turn.
Large or smaller, foot, DC 22 reflex
Frequency once per day
Effect The iridescent elephant blasts a beam of light from its trunk in a 30-foot area. Each creature in the area must attempt a DC 22 fortitude save.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is Blinded for 1 minute.
Critical Failure The creature is blinded permanently.
A Medium or smaller creature hit by the elephant's trunk is Grabbed. If the elephant moves, it can bring the grabbed creature along with it.
An iridescent animal is a wild or domesticated animal that has undergone a magical transformation to become a luminescent beast that can glow in the dark and use dazzling light-based powers. Although the effect is glamorous, the life of an iridescent animal is a sad one. The change drastically weakens the animal, diminishing both its strength and its vitality. This effect is desirable for some-particularly the circuses, menageries, and royal courts that typically purchase these glowing beasts-but never for the animal itself. Because the effects of the transformation are so deleterious, the act of creating an iridescent animal is strongly frowned upon by druids and other naturalists, some of whom dedicate their lives to rescuing and fostering these maltreated creatures. The procedure cannot be reversed, and few iridescent animals are fit to live in the wild after the transformation, cementing their lot in life to serve as showy beasts of burden or objects of entertainment and ridicule.