Iron Ring Deckhand

Level -1
Creature· evilUncommonMediumLegacy
AC
13
HP
9
Speed
25 ft.
Perception
+2
Fort
+6
Ref
+4
Will
+2
Languages common, goblin
Senses darkvision
Skills acrobatics +2, athletics +2, intimidation +2
Recall Knowledge DC 15 (society)

Attacks

Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+1 bludgeoning
Melee Bottle +5 (agile, thrown 20 ft.), Damage 1d6+1 bludgeoning

Abilities

Heft Crate◆◆

Requirements The deckhand is adjacent to a crate


Effect The deckhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot area. Each creature within the area takes 2d4 bludgeoning damage (DC 13 reflex save), and the area becomes difficult terrain until cleared.

Swig◆◆

The dockhand Interacts to either draw a bottle of Alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing.

For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become Clumsy 1.