Iron Ring Pirate

Level 1
Creature· evilUncommonMediumLegacy
AC
16
HP
21
Speed
25 ft.
Perception
+5
Fort
+6
Ref
+7
Will
+5
Languages common, goblin
Senses darkvision
Skills athletics +7, acrobatics +6, deception +5, intimidation +5
Recall Knowledge DC 17 (society)

Attacks

Melee Scimitar +8 (forceful, sweep), Damage 1d6+2 slashing
Melee Dagger +9 (agile, versatile-s), Damage 1d4+2 piercing
Melee Dagger +9 (agile, thrown 10 ft., versatile-s), Damage 1d4+2 piercing

Abilities

Attack of Opportunity
Bravery

When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.

Boarding Action◆◆

The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.