Iron Warden

Level 13
Creature· constructUncommonLargeRemaster
AC
33
HP
190
Speed
20 ft.
Perception
+21
Fort
+26
Ref
+19
Will
+22
Immunities fire
Resistances physical 15
Senses darkvision
Skills athletics +30
Recall Knowledge DC 33 (arcana)

Attacks

Melee Fist +28 (magical, reach 10 ft., unarmed), Damage 3d10+12 bludgeoning

Abilities

Shield Arminteraction

The iron warden has a shield built into its arm, that it can use as a steel shield (+2 to AC and Hardness 5). Because it's a part of the iron warden, all damage in excess of its Hardness is dealt only to the iron warden.

Shield Block
Breath Poison◆◆

The iron warden exhales poisonous gas in a 10-foot area centered on the corner of one of the iron warden's squares. The gas persists until the start of the warden's next turn. Any creature in the area (or that later enters the area) is exposed to the iron warden's poison.

The warden can't Breathe Poison again for .

Inexorable March

The iron warden Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it's damaged as if hit by the iron warden's fist.

Iron Warden Poison

Any drained value from this poison is reduced by 1 every hour

Saving Throw DC 33 fortitude;

Maximum Duration 4 rounds


Stage 1 2d6 poison and Drained 1 (1 round)

Stage 2 4d6 poison and Drained 2 (1 round)

Stage 3 8d6 poison and Drained 3 (1 round)

Traditionally crafted into the forms of giant suits of armor or powerful animals, iron wardens are products of exquisite artistry and skill. Their articulated joints and sturdy, armored bodies require great care and mathematical precision to craft, and regular cleaning and oiling ensure they don't rust over the ages. With proper care, iron wardens can remain in good shape for thousands of years, being passed down for generations, as long as they aren't destroyed by meddlesome adventurers. In addition to their incredible strength, iron wardens possess a potent toxic breath that is often more than enough to dispatch entire groups of opponents.

Though their impressive stature prevents them from being inconspicuous, iron wardens are often placed in areas where they are easily mistaken for decorative objects. An iron warden might be hidden among decorative suits of armor or disguised as a statue in a city square. Occasionally, locals are shocked when something they assumed to be a historic landmark animates into an iron warden, called to action by an unknown mystic command.

Stories tell of ancient civilizations, such as the Jistka Imperium, that created iron wardens of massive size. Most of these constructs have since been melted down for resources, but magicians and historians still chase down rumors of one of these lost colossi.