Ironclad Annihilator Beetle
Level 21Attacks
Abilities
Trigger The ironclad annihilator beetle is targeted with an attack from an attacker it can see
Effect The ironclad annihilator pivots to place its tough carapace in the way of the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the ironclad annihilator can Step after the attack.
(4d6+20)[bludgeoning] damage, DC 44 fortitude
Frequency once per round
Effect The ironclad annihilator beetle stomps the ground. All creatures within a 30-foot area must succeed at a DC 44 fortitude saving throw or fall Prone and become Stunned 1 (stunned for 1 round on a critical failure).
Requirements The ironclad annihilator beetle has a creature Grabbed
Effect The ironclad annihilator injects its ovipositor under the grabbed creature's skin. The creature takes (4d6+20)[bludgeoning] damage (DC 44 fortitude). On a failed save, the beetle implants an egg, and the target creature takes 4d6 bleed that is unusually tenacious. The DC to stop the bleeding using Administer First Aid is DC 40 medicine, and healing the creature to full Hit Points doesn't automatically stop the bleed
When an ironclad annihilator damages an item or structure, it deals an additional 2d10 damage to that item or structure.
Huge or smaller, foot, DC 44 reflex save