Ironclad Annihilator Beetle

Level 21
Creature· beastRareGargantuanLegacy
AC
49
HP
400
Speed
30 ft.
Perception
+36
Fort
+38
Ref
+32
Will
+35
Senses darkvision
Skills athletics +42, acrobatics +36
Other Speeds fly 30 ft.
Recall Knowledge DC 47 (nature)

Attacks

Melee Mandible +39 (magical, reach 20 ft.), Damage 4d12+20 piercing
Melee Foot +37 (magical, reach 15 ft., unarmed), Damage 4d8+20 bludgeoning

Abilities

Carapace Deflection

Trigger The ironclad annihilator beetle is targeted with an attack from an attacker it can see


Effect The ironclad annihilator pivots to place its tough carapace in the way of the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the ironclad annihilator can Step after the attack.

Constrict

(4d6+20)[bludgeoning] damage, DC 44 fortitude


Earthquake Stomp

Frequency once per round


Effect The ironclad annihilator beetle stomps the ground. All creatures within a 30-foot area must succeed at a DC 44 fortitude saving throw or fall Prone and become Stunned 1 (stunned for 1 round on a critical failure).

Oviposit◆◆

Requirements The ironclad annihilator beetle has a creature Grabbed


Effect The ironclad annihilator injects its ovipositor under the grabbed creature's skin. The creature takes (4d6+20)[bludgeoning] damage (DC 44 fortitude). On a failed save, the beetle implants an egg, and the target creature takes 4d6 bleed that is unusually tenacious. The DC to stop the bleeding using Administer First Aid is DC 40 medicine, and healing the creature to full Hit Points doesn't automatically stop the bleed

Sunder Objects

When an ironclad annihilator damages an item or structure, it deals an additional 2d10 damage to that item or structure.

Trample◆◆◆

Huge or smaller, foot, DC 44 reflex save

Improved Grab