Iverri (3-4)

Level 4
Creature· chaoticUniqueMediumLegacy
AC
20
HP
74
Speed
25 ft.
Perception
+12
Fort
+8
Ref
+13
Will
+11
Weaknesses holy 5, cold-iron 5
Languages common, elven, fey
Senses low-light-vision
Skills intimidation +13, survival +13, deception +11, nature +11, stealth +11, acrobatics +10, athletics +6
Recall Knowledge DC 29 (nature, religion)

Attacks

Melee Branch +14 (finesse, magical), Damage 2d8+2 bludgeoning
Melee Thorn Spike +14 (magical), Damage 2d6 piercing plus 1d6 poison

Abilities

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Blight Dependent

Instead of being bonded to a specific tree, Iverri is bonded to blighted areas formerly ravaged by the Abyss. If she does not remain within 300 feet of at least one blighted tree, she becomes Sickened 1 and is unable to recover. She must attempt a DC 20 fortitude save every hour or increase the sickened value by 1 (to a maximum of Sickened 4). After 24 hours, she becomes Drained 1, with this value increasing by 1 every additional 24 hours.

Parasitic Bond

Frequency once per day

Requirements Iverri's last action was a successful thorn spike Strike that damaged the target


Effect Iverri transforms the thorns into burrowing maggots, infusing the target with a fell curse to bind it to her. The target must attempt a DC 22 will save to resist the curse; on a failure, this binding lasts until the end of Iverri's next turn.

While the binding is active, Iverri takes only half damage from all effects that deal Hit Point damage, and the target tak