Jackal Guard

Level 10
Creature· evilUncommonMediumLegacy
AC
29
HP
180
Speed
30 ft.
Perception
+19
Fort
+21
Ref
+18
Will
+18
Languages common, mzunu
Skills athletics +23, acrobatics +20, religion +18, stealth +18, society +17
Recall Knowledge DC 29 (society)

Attacks

Melee Spear +23 (magical), Damage 2d8+13 piercing
Melee Fist +22 (agile, finesse, nonlethal, unarmed), Damage 1d4+13 bludgeoning
Melee Spear +22 (magical, thrown 20 ft.), Damage 2d8+13 piercing

Abilities

Attack of Opportunity
Shield Block
Impaling Strike◆◆

Frequency once per round


Effect The Jackal Guard lunges forward with their spear and delivers a piercing blow. The Jackal Guard Steps and then makes a melee spear Strike. On a hit, the target also takes 1d6 bleed.

Knocking Sweep◆◆

Frequency once per round


Effect The Jackal Guard swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the Jackal Guard's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.

Spear Vault◆◆

Frequency once per round


Effect The Jackal Guard uses their spear to jump over or around a creature and create an opening. The Jackal Guard Strides up to half their Speed. This movement doesn't trigger reactions. During this movement, they can move through the space of one creature, and when the Jackal Guard moves through a creature's space in this way, that creature becomes Off-Guard until the end of the Jackal Guard's turn. If the Jackal Guard ends their movement within melee reach of a

Grab