Jafaki
Level 8Attacks
Abilities
Jafaki carries these infused items: 2 Moderate Acid Flasks, 2 Moderate Bottled Lightnings, 2 Moderate Cognitive Mutagens, 2 Lesser Elixirs of Life, 2 Moderate Mistform Elixirs, and 2 doses of Wyvern Poison (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Jafaki makes their daily preparations.
Trigger A creature fails its save against Jafaki's mindfog aura
Effect Jafaki determines who the Confused creature attacks for that round, instead of the target being randomly determined by the GM.
If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 will save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer confused.
20 feet. A creature that starts its turn in the aura must succeed at a DC 23 will save or become Confused for 1 round; on a success, that creature is temporarily immune for 1 minute.
Jafaki can suppress or activate this aura as a single action with the concentrate trait.
Jafaki applies their innate seugathi venom to one weapon they wield.
Jafaki can Cast a Spell from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Jafaki's innate spell DC and attack modifier.
Jafaki Interacts to draw an elixir or mutagen, then drinks it.
Saving Throw DC 24 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 2d6 poison damage and Deafened and Stupefied 2 (1 round)