Jafaki

Level 8
Creature· aberrationUniqueLargeLegacy
AC
26
HP
100
Speed
25 ft.
Perception
+18
Fort
+14
Ref
+18
Will
+16
Immunities mental, poison
Resistances bludgeoning 10
Languages aklo, common, sakvroth
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills acrobatics +18, crafting +18, occultism +18, stealth +18, intimidation +17, medicine +16, nature +16, diplomacy +15
Recall Knowledge DC 34 (occultism)

Attacks

Melee Bite +18 (agile, finesse), Damage 2d6+5 piercing
Melee Rapier +19 (deadly-d8, disarm, finesse, reach 10 ft.), Damage 2d6+5 piercing
Melee Acid Flask +19 (bomb, splash), Damage 5 acid plus 2d6+2 acid plus 6 acid
Melee Bottled Lightning +19 (bomb, splash), Damage 2d6+2 electricity plus 6 electricity

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Telepathy 100 feetinteraction
Infused Itemsinteraction

Jafaki carries these infused items: 2 Moderate Acid Flasks, 2 Moderate Bottled Lightnings, 2 Moderate Cognitive Mutagens, 2 Lesser Elixirs of Life, 2 Moderate Mistform Elixirs, and 2 doses of Wyvern Poison (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Jafaki makes their daily preparations.

+1 Status to All Saves vs. Magic
Command Confusion

Trigger A creature fails its save against Jafaki's mindfog aura


Effect Jafaki determines who the Confused creature attacks for that round, instead of the target being randomly determined by the GM.

If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 will save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer confused.

Mindfog Aura

20 feet. A creature that starts its turn in the aura must succeed at a DC 23 will save or become Confused for 1 round; on a success, that creature is temporarily immune for 1 minute.

Jafaki can suppress or activate this aura as a single action with the concentrate trait.

Envenom Weapon

Jafaki applies their innate seugathi venom to one weapon they wield.

Magic Item Mastery

Jafaki can Cast a Spell from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Jafaki's innate spell DC and attack modifier.

Quick Consumption

Jafaki Interacts to draw an elixir or mutagen, then drinks it.

Seugathi Venom

Saving Throw DC 24 fortitude


Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Stupefied 1 (1 round)

Stage 2 2d6 poison damage and Deafened and Stupefied 2 (1 round)