Jaggaki

Level 13
Creature· evilUncommonLargeLegacy
AC
34
HP
200
Speed
35 ft.
Perception
+22
Fort
+21
Ref
+21
Will
+22
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 20
Languages common, jotun, necril
Senses darkvision
Skills arcana +27, athletics +25, intimidation +23, stealth +21, acrobatics +19
Recall Knowledge DC 33 (religion)

Attacks

Melee Staff +26 (two-hand-d8), Damage 2d4+12 bludgeoning
Melee Hand +25 (magical), Damage 4d8 void
Melee Rock +25 (brutal), Damage 2d6+12 bludgeoning

Abilities

+1 Status to All Saves vs. Vitality
Catch Rock
Rejuvenation

When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.

Void Healing
Bones of Stone

Requirements The target is standing on or adjacent to a stone surface.

Frequency once per round


Effect Jaggaki calls upon unquiet spirits within the land, causing a giant skeletal arm made of jagged stone to reach out of a stone surface adjacent to a creature within 60 feet. Jaggaki makes a hand Strike against the target via this stone arm rather than using his own hand. If the Strike hits, it deals 4d6 bludgeoning damage.

Drain Soul Cage

Frequency once per day


Effect Jaggaki taps into his Soul Cage's power to cast any arcane spell up to the highest level he can cast, even if the spell being cast is not one of the lich's prepared spells.

Jaggaki's soul cage doesn't need to be present for him to use this ability.

Paralyzing Touch

A creature damaged by the Jaggaki's hand Strike must succeed at a DC 29 fortitude save.

The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 medicine check reveals the victim is alive.

Steady Spellcasting

If another creature's reaction would disrupt Jaggaki's spellcasting action, Jaggaki attempts a DC 15 flat check. If he succeeds, his action isn't disrupted.