Jandelay Tolokand

Level 16
Creature· aberrationRareLargeRemaster
AC
38
HP
265
Speed
120 ft.
Perception
+28
Fort
+31
Ref
+28
Will
+28
Immunities disease, immobilized, poison
Resistances acid 15, void 15, mythic 16
Senses darkvision
Skills athletics +32, acrobatics +30, survival +30, intimidation +28
Other Speeds fly 40 ft.
Recall Knowledge DC 40 (occultism)

Attacks

Melee Hand +32 (reach 10 ft.), Damage 2d12+16 slashing plus 3d6 poison

Abilities

Smoke Visioninteraction

Smoke doesn't impair a tolokand's vision; it ignores the Concealed condition from smoke.

Constant Spellsinteraction
+2 Status to All Saves vs. Primal Magic
Heartless Furnace

50 feet. 2d6 poison damage (DC 37 fortitude save).

The poisonous smoke that bellows from a tolokand makes all creatures inside it Concealed, and all creatures outside the smoke are concealed to creatures within it.

Inexorable

The tolokand recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and ignores difficult terrain and greater difficult terrain.

Mythic Resilience (Fortitude)

The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.

Toxic Blood

When a creature scores a critical hit against the tolokand with a piercing or slashing Strike, the tolokand's poisonous, oily blood sprays forth. Any creature within 5-foot area of the tolokand takes 3d6 poison damage (DC 38 reflex save). Any non-creature plants the blood spills on die.

Blighted Footfalls

Whenever the tolokand ends a move action during which it moved 30 feet or farther, it automatically casts one of its innate spells as a free action.

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Recharge

Cost 1 Mythic Point


Effect The Jandelay tolokand regains an expended spell.

Remove a Condition

Cost 1 Mythic Point


Effect The Jandelay tolokand ends one condition affecting themself.

Sudden Destruction

Requirements The tolokand hasn't cast any of its spontaneous spells this turn


Effect The tolokand casts one of its spontaneous spells, using up the spell slot normally. The tolokand can't cast any further spontaneous spells this turn and can't use this ability again for .

Streams run dry. The earth cracks. Green leaves brown and shatter. And the creature walks on.

The faceless, unknowable tolokands wander the land, bringing desolation with every footfall-belching poisonous smoke, blighting plant life, cracking the earth asunder, and even staining the ground with their foul blood. They turn habitable places into wastelands, which has earned tolokands the name "waste walkers."

These walking forces of destruction don't make their motives known. They remain unmoved by any pleas or threats levied at them, and they fight off attacks only so that they can return to their grim business. However, they have one consistent tendency: they travel to environments on the brink. A tolokand appears in a land wracked by famine or a natural disaster to give it the last push into oblivion.

Tolokands are mercifully few in number. Since they appear so rarely, it's unclear whether there are just a few individuals or several dozen. Clearly, more than one exists, though, because their patterned soles are as distinctive as fingerprints. Often, these smoking footprints are all that remain in a blighted land.