Jellico Bounce-Bounce

Level 2
Creature· chaoticUniqueMediumLegacy
AC
17
HP
32
Speed
30 ft.
Perception
+7
Fort
+7
Ref
+9
Will
+6
Skills thievery +9, acrobatics +7, performance +7, stealth +7
Recall Knowledge DC 26 (society)

Attacks

Melee Bowling Pin +9 (agile, nonlethal), Damage 1d6+2 bludgeoning
Melee Dagger +10 (agile, finesse, versatile-s), Damage 1d4+2 piercing
Melee Bowling Pin +10 (agile, nonlethal, thrown 10 ft.), Damage 1d6+2 bludgeoning
Melee Dagger +10 (agile, thrown 10 ft., versatile-s), Damage 1d4+2 piercing

Abilities

Bob and Weave

Trigger Jellico is the target of a Strike by an attacker he can see


Effect Jellico gains a +2 circumstance bonus to AC against the triggering Strike.

Bounce

Jellico makes a High Jump or Long Jump.

Bounce-Bounce◆◆

Jellico Strides up to his Speed and does not trigger reactions during this movement.

Juggler

If Jellico's bowling pin ranged Strike hits, the bowling pin bounces off the target back toward Jellico. Jellico can catch it again if he has a free hand.