Jin Durwhimmer

Level 9
Creature· ghostUniqueSmallLegacy
AC
25
HP
120
Speed
0 ft.
Perception
+19
Fort
+15
Ref
+19
Will
+19
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages common, fey, gnomish
Senses darkvision
Skills nature +17, religion +17, stealth +17
Other Speeds fly 25 ft.
Recall Knowledge DC 36 (occultism, religion)

Attacks

Melee Ghostly Hand +19 (agile, finesse, magical), Damage 2d8+10 void

Abilities

Site Boundinteraction

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation

Jin is put to rest if both Darivan (area C7 ) and the bloom of Lamashtu (area C10 ) are defeated.

When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing
Frightful Moan◆◆

The ghost laments its fate, forcing each living creature within 30-foot area to attempt a DC 28 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

Telekinetic Assault◆◆

The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot area. Creatures in this area take 5d6 bludgeoning damage, subject to a DC 28 reflex save.