Jorogumo Disciple
Level 16Attacks
Abilities
Requirements The jorogumo has their spider legs extended or has Changed Shape
Trigger The jorogumo is targeted with an attack
Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.
Saving Throw DC 37 fortitude
Maximum Duration 4 hours
Stage 1 3d6 poison damage and Stupefied 1 (1 round)
Stage 2 3d6 poison damage and Stupefied 2 (1 round)
Stage 3 4d6 poison damage and Stupefied 2 (1 round)
Stage 4 Paralyzed for
When the jorogumo disciple successfully Strikes an Off-Guard creature with their jaws, that creature takes a –2 circumstance penalty to its initial save against the poison.
The jorogumo's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
Requirements The jorogumo is in humanoid form
Effect Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.
A creature hit by the jorogumo's web attack is Immobilized and stuck to the nearest surface, preventing the creature from moving.
The DC to or the web trap is 37.
Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.