Joseung Saja

Level 14
Creature· monitorMediumRemaster
AC
35
HP
250
Speed
25 ft.
Perception
+28
Fort
+25
Ref
+25
Will
+28
Immunities death-effects, disease
Languages chthonian, diabolic, empyrean, requian
Senses darkvision, lifesense 60 ft. (imprecise)
Skills diplomacy +28, religion +28, athletics +25, society +24, stealth +24
Recall Knowledge DC 32 (religion)

Attacks

Melee Longsword +29 (magical, versatile-p), Damage 2d8+8 slashing

Abilities

Darkvisioninteraction
Lifesense (Imprecise) 60 feetinteraction
At-Will Spellsinteraction
Constant Spellsinteraction
Reap Memory◆◆

The joseung saja looks into the eyes of a creature within 30 feet and removes inconvenient or painful memories that are preventing it from moving on to death. The target is aware that the joseung saja attempted to alter its memory and can attempt a Will save to resist. Willing targets receive the effects of a critical failure.


Critical Success The target is unaffected.

Success The target takes 2d10 mental damage and is Stupefied 2 for 1 round.

Failure The target takes 4d10 mental dama

Reap Souls

Trigger The joseung saja brings a target to 0 Hit Points or successfully Strikes a target with the dying condition


Effect The target must succeed at a DC 34 will save or immediately die. A reaped creature can't be return to life or become undead except by a 9th-rank or higher ritual.

Shifting Form

The joseung saja is incorporeal until the end of their next turn. While they're incorporeal, they have resistance 10 to all damage (except force, void, and ghost touch weapons).

Spirit Touch

A joseung saja's Strikes all have the effects of a ghost touch property rune and deal an extra 3d6 void damage to living creatures and 3d6 vitality damage to undead.

Joseung saja (jo-seung sah-jah) is a name sometimes bestowed on creatures in the afterlife who have committed grave sins in their lifetimes. Known also as reapers, these pale and sunken-eyed creatures are psychopomps—beings who guide the souls of the dead to the Boneyard. No one knows the specific criteria for one to become joseung sajas, but those who are selected have their memories erased and must work as joseung sajas until they've been deemed to have fully atoned for their sins.

Joseung sajas from different eras wander the world, and when a creature nears death, one will appear and await the target's demise as their afterlife guide. When needed, they even alter their target's memories to remove painful emotions that might chain them to the mortal world, easing them into a peaceful death. This duty prevents those who die tragic or violent deaths from becoming bound to the world as ghosts—a mercy, though one often unappreciated by the wards of joseung sajas. If a creature targeted by a joseung saja becomes undead or otherwise cheats death, the reaper must fulfill their duty of granting the creature a true death.

Because joseung sajas linger among mortals in order to perform their duties, they're one of the most commonly seen psychopomps.