Judge

Level -1
Creature· humanMediumRemaster
AC
13
HP
5
Speed
25 ft.
Perception
+8
Fort
+5
Ref
+1
Will
+12
Languages common
Skills society +14, diplomacy +12, intimidation +12, deception +8
Recall Knowledge DC 13 (society)

Attacks

Melee Fist +4 (agile, nonlethal, unarmed), Damage 1d4 bludgeoning
Melee Gavel +4, Damage 1d6 bludgeoning
Melee Gavel +3 (thrown 10 ft.), Damage 1d4 bludgeoning

Abilities

+7 to Sense Motiveinteraction
Group Impressioninteraction

When the judge Makes an Impression, they can compare their Diplomacy check result to the Will DCs of up to four targets instead of one.

Legal Specialistinteraction

In a legal proceeding, the judge is a 6th-level challenge.

Remember, You're Under Oath◆◆

The judge reminds a creature of the oath they swore to the court. The judge makes an intimidation check against the target's Will DC. On a success, the target takes a –2 status penalty to Deception checks to Lie for 10 minutes (or a –4 status penalty on a critical success). Regardless of the result, the target is temporarily immune to this ability for 24 hours.

Effect: Remember, You're Under Oath

Properly exercised, the duties of a judge include strict adherence to the law regardless of station, with minimal sentimentality. Yet for every unbiased justice, there's one who is zealously confident in their own agenda.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.