Jury-Rigged Annihilator
Level 3Hazard (Complex)HazardUniqueMediumLegacy
AC
22
HP
40
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+6
Will
+0
Stealth
+10
Recall Knowledge DC 28 (arcana)
Disable DC 23 thievery (expert) to successfully disable the annihilator at the control box on the northwest ledge, DC 20 thievery (trained) or DC 15 engineering-lore (trained) to jam the mechanics of either of the two chain guns, or the "tail" mechanism where the plasma lance is mounted, preventing it from firing. Jamming the guns or tail requires first getting on top of the Immobilized annihilator, which counts as difficult terrain. All attempts take 2 actions.
A gargantuan scorpion-like robot, covered in signs of damage, has been bolted into the canyon's rock walls.
Integrated Chain Gun Hardness 10, HP 40 (BT 20) per integrated chain gun
Plasma Lance Hardness 10, Plasma Lance HP 20 (BT 10)