Kalavakus
Level 10Attacks
Abilities
Trigger A creature misses the slaver demon with a melee weapon Strike.
Effect The slaver demon attempts to Disarm the weapon used in the triggering Strike with a -2 penalty. If it rolls a success, it gets a critical success instead. The demon doesn't need a free hand to use this ability.
The first time each round that a creature escapes from the slaver demon's Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes 3d6 mental damage.
The demon enslaves the soul of a living creature within 60 feet. The target can attempt to resist this enslavement with a DC 29 will save.
A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul. If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20[healing] HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally of souls and allowing
Kalavakuses work as slavers in the Abyss, earning them the alternate moniker of "slaver demons"; these fiends round up captured victims and sell them to other fiends or unscrupulous mortals. Pleas for freedom or clemency fall on deaf ears, as slaver demons consider anyone they can catch and hold to be their rightful property and theirs to sell. Kalavakuses know more than just physical means of restraining slaves; they also know how to fetter a victim's soul. The most successful slaver demons have vast slave-pits in the Abyss where they keep stables of imprisoned souls.